Their aerial superiority and economic might are important and can compensate for the lower numbers. ![]() – The South Korean player must first hold desperately against the initial invasion, waiting for American reinforcements to alter the course of events. – The Communists have very numerous land forces at the start of the game, and the Chinese reinforcements are impressive, but they are lacking strength in the air (except when the Migs arrive). One player represents the North Korean and Chinese Communist armies, with Soviet backup, and the other plays the United Nations, comprising South Koreans, UNO, Commonwealth and American forces. The Korean War Grand Campaign: the whole war (150 turns), from June 1950 till the end.Īll turns in the various scenarios and campaigns above represent one week, between 26 June 1950 and.The 1952 Campaign: a medium 12 months campaign (50 turns) covering the war from Spring 1952.The 1951 Campaign: a medium 24 months campaign (100 turns) covering the war from Spring 1951.China Enters Campaign: a medium 6 months (25 turns) campaign covering the Chinese intervention from Late 1950. ![]()
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